Attributes
In this system there are 5 major attributes:
- Constitution: Increases your overall health. Each point in constitution equals 5 more points in your HP.
HP: Your character HP is given by 50 + 5 * CON
- Strength: Increases your physical damage, each point in strength will give you +1 damage in attacks with melee weapons.
- Intelligence: Increases your overall mana and the damage you do in basic magic attacks
MP: Your character MP is given by 20 + 3 * Intelligence
- Precision: Increases your chances to hit an attack. Each 2 points in precision equals to +1 Attack.
- Agility: Increases your chances to dodge or defend an attack. Each 2 points in agility equals to +1 Attack.
-------------------------------------Other atributes-------------------------------------
Armor: Your character wear's can take some of the damage for you. Your armor points will reduce on all damage you take.
Attack: Attack is the bonus you'll add in attack rolls while in combat to check if your attack misses or hits. This bonus increases with precision and equipment bonuses.
Defense: This is the bonus you'll add in defense rolls while in combat to check if you dodge or defend an attack by a foe. This bonus increases with agility and equipment bonuses.
Character Creation:
- All characters will have 10 points to distribute between the attributes however it wants.
- The player can then Choose any weapon it wants, this weapon will always be a Tier 1 weapon.
*The GM can give an additional weapon like shields, quivers or another small weapon.
3. The player picks 3 skills or spells to start with.
4. The player will then pick 3 talents to start with.
5. All players will start with 50 units of currency and 1 Action point.