Magic Spells and Skills


Magic Spells and Skills

Skills can be used when in combat. They are separated in passive skills, active skills and spells.

Passive skills will have effect when a condition is met, active skills on the other hand will spend your attack turn to be used. Spells will also spend attack turns to be used.

Some skills, spells and talents will refer to a intensity value that is listed below:

Passive Skills
Counter
Whenever you defend an attack with a difference of 10 on more you can make a counter attack on your attacker if in range.
Die Hard
An attack that would make the player reach 0 HP leaves him with 1 HP instead
Still Target
Still targets are easy to hit. Targets snared or stunned can’t defend themselves against your attacks.


Heroic Roll
Once a day you can take an attack for a friend.



Active Skills
Skill:
Effect:
Type
Mana
Empower
Coat your weapon with your mana to deal extra 1d6 damage.
Physical
5




Energy slash
Send a flying slash of energy towards an foe 10 meters away dealing 1d8 damage.
Physical
5
Relentless Strikes
You can make an extra attack on a enemy.
Any
5




Sharpen
Increases your chance to land a critical hit by 3 for 2 turns.
Any
5








True Shot
Shoot a projectile that will absolutely not miss and will deal +1d10 damage.
Ranged
10

Spells
Spell:
Effect:
Mana:
Required

1d10 Damage5

Snare 5

Blind 5

Healing5

Barrier5

Empower3

Illusion