Magic Spells and Skills
Skills can be used when in combat. They are separated in passive skills, active skills and spells.
Passive skills will have effect when a condition is met, active skills on the other hand will spend your attack turn to be used. Spells will also spend attack turns to be used.
Some skills, spells and talents will refer to a intensity value that is listed below:
Passive Skills
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Counter
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Whenever you defend an attack with a difference of 10 on more you can make a counter attack on your attacker if in range.
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Die Hard
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An attack that would make the player reach 0 HP leaves him with 1 HP instead
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Still Target
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Still targets are easy to hit. Targets snared or stunned can’t defend themselves against your attacks.
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Heroic Roll
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Once a day you can take an attack for a friend.
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Active Skills
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Skill:
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Effect:
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Type
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Mana
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Empower
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Coat your weapon with your mana to deal extra 1d6 damage.
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Physical
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5
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Energy slash
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Send a flying slash of energy towards an foe 10 meters away dealing 1d8 damage.
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Physical
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5
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Relentless Strikes
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You can make an extra attack on a enemy.
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Any
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5
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Sharpen
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Increases your chance to land a critical hit by 3 for 2 turns.
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Any
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5
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True Shot
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Shoot a projectile that will absolutely not miss and will deal +1d10 damage.
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Ranged
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10
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Spells
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Spell:
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Effect:
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Mana:
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Required
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| 1d10 Damage | 5 | ||
| Snare | 5 | ||
| Blind | 5 | ||
| Healing | 5 | ||
| Barrier | 5 | ||
| Empower | 3 | ||
| Illusion | |||