Talents
Talents make your character able to perform certain feats.
The player can learn more talents in the game by studying, being taught or somehow given.
The feat difficulty level must be set by the GM.
Acrobatics - Climb, spin, flip and jump across faulty terrain.
Arcane - Identify and dispel magic spells around you.
Escapism - You can get out of cuffs and get rid of ropes tying you up. You also know how to disable traps.
Impostor - You lie so often you are actually convinced you can do anything. You can perform a test for any talent but with 1d4 as handicap.
Lock Picking - Pick locks and open locked doors.
Perception - A sixth sense to check if something is going on.
Stealth - Become invisible to the eyes of friend & foe. While invisible, your attacks have a +10 attack bonus and your level as bonus damage. But after hitting an enemy with your attack he will be aware of your presence.
Survival - A useful set of skills, find food, water, herbs, make fire,make or find shelter and even Mine for ore.
Thievery - You can rob people without having them noticing you. + 3 on the roll if you’re in stealth.
Track - You can track people, animals or trails.